![]() "This beam is designed to charge quicker the more shots you make." Very useful for getting past shields quickly." "A unique beam that is nearly instantaneous with its swipe. Is quicker, longer, and does more damage than mark I." "Can cut across entire ships, assuming there's no shield to stop it. "Can cut across entire ships, assuming there's no shield to stop it" "Slow but reliably powerful standard beam weapon" Want to edit this table? Click here List of Beams 'Spetum' Beam - Repair Speed multiplied by 0.33x (also affects repairing breaches and putting out fires).- Stun Duration multiplied by 1.75x (also works if the stun is already applied, extending the remaining duration).For example, a 2-damage halberd beam hitting what would be three rooms would deal 4 damage to the zoltan shield. Zoltan Shields only take damage from beams for every other room hit by the beam. Similarly, fires, breaches and stuns from a beam are applies on a per-tile basis, so hitting more tiles can start more fires. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer.Ĭrew damage works differently: it's applied when a beam first enters the tile that a crew member occupies. ![]() The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Enemies target beams inefficiently, starting the beam in the centre of a room. The damage is applied at the first moment that a beam enters a room. The second click fires the beam.Įven catching a room with the tiniest edge of a beam will deal full hull and system damage. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. Unlike other weapons, beams allow players to target any part of a room.
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